Software Creation as Art
Jun. 25th, 2012 09:32 amThe predominant metaphor we use to describe software creation is an engineering or construction one -- writing a program is like building a bridge, or a house. I've long been unsatisfied by this view; to me, writing software has always seemed more similar to writing prose, or at least carving bespoke items out of wood. Chris McMahon, Marlena Compton, Zeger Van Hese, and many other folks have written up their own takes on what software creation has in common with art.
My latest article on StickyMinds wraps up the Philosophy & Testing series by exhorting individual testers to look to the arts, humanities, and social sciences and see what insights they can draw into their testing.